Abilities
Below are the abilities a Pokemon can have in Ultra Sun and Ultra Moon. Click on one to learn more about it.
Ability
Description
Pokemon
Adaptability
Powers up moves of the same type.
14
Description:
Powers up moves of the same type.
In Battle Effect:
This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual same-type attack bonus of 1.5×.
Effect:
This ability has no overworld effect.
Aerilate
Normal-type moves become Flying-type moves.
2
Aftermath
Damages the foe landing the finishing hit.
8
Air Lock
Negates weather effects.
1
Description:
Negates weather effects.
In Battle Effect:
While this Pokémon is in battle, weather can still be in play, but will not have any of its effects. This ability functions identically to cloud nine.
Effect:
This ability has no overworld effect.
Analytic
Boosts move power when the Pokémon moves last.
12
Description:
Boosts move power when the Pokémon moves last.
In Battle Effect:
This Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.
Effect:
This ability has no overworld effect.
Anger Point
Raises Attack upon taking a critical hit.
9
Description:
Raises Attack upon taking a critical hit.
In Battle Effect:
Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages. This ability will still take effect if the critical hit is received by a substitute.
Effect:
This ability has no overworld effect.
Anticipation
Senses the foe’s dangerous moves.
9
Description:
Senses the foe’s dangerous moves.
In Battle Effect:
When this Pokémon enters battle, if one of its opponents has a move that is super effective against it, self destruct, explosion, or a one-hit knockout move, all participating trainers are notified. The move itself is not revealed; only that there is such a move. Moves that inflict typeless damage, such as future sight, and moves of variable type, such as hidden power, count as their listed types. counter, metal burst, mirror coat, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.
Effect:
This ability has no overworld effect.
Arena Trap
Prevents fleeing.
3
Description:
Prevents fleeing.
In Battle Effect:
While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. flying-type Pokémon and Pokémon in the air, e.g. due to levitate or magnet rise, are unaffected. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item.
Effect:
If the lead Pokémon has this ability, the wild encounter rate is doubled.
Aroma Veil
Protects allies from attacks that limit their move choices.
2
Aura Break
The effects of “Aura” Abilities are reversed.
1
Description:
The effects of “Aura” Abilities are reversed.
In Battle Effect:
While this Pokémon is on the field, dark aura and fairy aura weaken moves of their respective types to 2/3 their power, rather than strengthening them.
Effect:
This ability has no overworld effect.
Bad Dreams
Reduces a sleeping foe’s HP.
1
Battery
Powers up ally Pokémon’s special moves.
1
Battle Armor
Blocks critical hits.
9
Battle Bond
Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
2
Description:
Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
In Battle Effect:
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. This ability cannot be copied or replaced. This ability only takes effect for Greninja.
Effect:
This ability has no overworld effect.
Pokemon:
Click/tap a pokemon above to learn more about them.
Beast Boost
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
11
Berserk
Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
1
Description:
Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
In Battle Effect:
Whenever this Pokémon takes damage from a move that causes its HP to drop below 50%, its Special Attack rises by one stage.
Effect:
This ability has no overworld effect.
Big Pecks
Protects the Pokémon from Defense-lowering attacks.
12
Description:
Protects the Pokémon from Defense-lowering attacks.
In Battle Effect:
This Pokémon's Defense cannot be lowered by other Pokémon. This Pokémon can still be passed negative Defense modifiers through heart swap or guard swap.
Effect:
This ability has no overworld effect.
Blaze
Ups FIRE moves in a pinch.
23
Bulletproof
Protects the Pokémon from some ball and bomb moves.
7
Cheek Pouch
Restores HP as well when the Pokémon eats a Berry.
3
Chlorophyll
Raises SPEED in sunshine.
35
Clear Body
Prevents ability reduction.
13
Description:
Prevents ability reduction.
In Battle Effect:
This Pokémon cannot have its stats lowered by other Pokémon. This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis. This Pokémon can still be passed negative stat modifiers through guard swap, heart swap, or power swap. This ability functions identically to white smoke in battle.
Effect:
This ability has no overworld effect.
Cloud Nine
Negates weather effects.
7
Description:
Negates weather effects.
In Battle Effect:
While this Pokémon is in battle, weather can still be in play, but will not have any of its effects. This ability functions identically to air lock.
Effect:
This ability has no overworld effect.
Color Change
Changes type to foe’s move.
1
Description:
Changes type to foe’s move.
In Battle Effect:
Whenever this Pokémon takes damage from a move, the Pokémon's type changes to match the move. If the Pokémon has two types, both are overridden. The Pokémon must directly take damage; for example, moves blocked by a substitute will not trigger this ability, nor will moves that deal damage indirectly, such as spikes. This ability takes effect on only the last hit of a multiple-hit attack. In Pokémon Colosseum and XD: Gale of Darkness, this ability does not take effect on Shadow-type moves.
Effect:
This ability has no overworld effect.
Comatose
It’s always drowsing and will never wake up. It can attack without waking up.
1
Description:
It’s always drowsing and will never wake up. It can attack without waking up.
In Battle Effect:
This Pokémon always acts as though it were Asleep. It cannot be given another status ailment; it's unaffected by yawn; it can use sleep talk; and so on.
Effect:
This ability has no overworld effect.
Competitive
Boosts the Sp. Atk stat when a stat is lowered.
8
Compound Eyes
Raises accuracy.
9
Description:
Raises accuracy.
In Battle Effect:
This Pokémon's moves have 1.3× their accuracy. This ability has no effect on the one-hit KO moves (fissure, guillotine, horn drill, and sheer cold).
Effect:
If the first Pokémon in the party has this ability, the chance of a wild Pokémon holding a particular item is raised from 50%, 5%, or 1% to 60%, 20%, or 5%, respectively.
Contrary
Makes stat changes have an opposite effect.
10
Corrosion
The Pokémon can poison the target even if it’s a Steel or Poison type.
3
Description:
The Pokémon can poison the target even if it’s a Steel or Poison type.
In Battle Effect:
This Pokémon's moves and item ignore the usual immunity of Poison and Steel Pokémon when attempting to inflict poison.
Effect:
This ability has no overworld effect.
Cursed Body
May disable a move used on the Pokémon.
8
Cute Charm
Infatuates on contact.
14
Description:
Infatuates on contact.
In Battle Effect:
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated.
Effect:
If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.
Damp
Prevents self-destruction.
18
Dancer
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
4
Description:
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
In Battle Effect:
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Effect:
This ability has no overworld effect.
Dark Aura
Powers up each Pokémon’s Dark-type moves.
1
Dazzling
Surprises the opposing Pokémon, making it unable to attack using priority moves.
1
Description:
Surprises the opposing Pokémon, making it unable to attack using priority moves.
In Battle Effect:
When an opposing Pokémon attempts to use a move that targets this Pokémon or an ally, and that move has priority, it will fail.
Effect:
This ability has no overworld effect.
Defeatist
Lowers stats when HP becomes half or less.
2
Defiant
When its stats are lowered its Attack increases.
13
Description:
When its stats are lowered its Attack increases.
In Battle Effect:
When any of this Pokémon's stats are lowered, its Attack rises by two stages. If multiple stats are lowered at once, this ability takes effect with each stat lowered.
Effect:
This ability has no overworld effect.
Delta Stream
Affects weather and eliminates all of the Flying type’s weaknesses.
1
Description:
Affects weather and eliminates all of the Flying type’s weaknesses.
In Battle Effect:
When this Pokémon enters battle or gains this ability, the weather becomes a mysterious air current. A mysterious air current causes moves to not be super effective against Flying; they do neutral damage instead. anticipation and stealth rock are not affected. The mysterious air current ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of desolate land and primordial sea. air lock and cloud nine will prevent the effect of a mysterious air current, but will not allow the weather to be changed.
Effect:
This ability has no overworld effect.
Desolate Land
Affects weather and nullifies any Water-type attacks.
1
Description:
Affects weather and nullifies any Water-type attacks.
In Battle Effect:
When this Pokémon enters battle or gains this ability, the weather becomes extremely harsh sunlight. Extremely harsh sunlight has all the properties of sunny day and also causes damaging Water moves to fail. Extremely harsh sunlight ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of delta stream and primordial sea. air lock and cloud nine will prevent the effects of extremely harsh sunlight, including allowing Water moves to work, but will not allow the weather to be changed.
Effect:
This ability has no overworld effect.
Disguise
Once per battle, the shroud that covers the Pokémon can protect it from an attack.
4
Description:
Once per battle, the shroud that covers the Pokémon can protect it from an attack.
In Battle Effect:
If this Pokémon is in its Disguised Form and takes damage from a move, it switches to its Busted Form and the damage is prevented. Other effects are not prevented. This ability cannot be copied or replaced. This ability only takes effect for Mimikyu.
Effect:
This ability has no overworld effect.
Download
Adjusts power according to the foe’s ability.
4
Description:
Adjusts power according to the foe’s ability.
In Battle Effect:
When this Pokémon enters battle, its Attack or Special Attack, whichever corresponds to its opponents' weaker total defensive stat, rises one stage. In the event of a tie, Special Attack is raised. This ability also takes effect when acquired during a battle.
Effect:
This ability has no overworld effect.
Drizzle
Summons rain in battle.
3
Description:
Summons rain in battle.
In Battle Effect:
The weather changes to rain when this Pokémon enters battle and does not end unless replaced by another weather condition. If multiple Pokémon with this ability, drought, sand stream, or snow warning are sent out at the same time, the abilities will activate in order of Speed, respecting trick room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.
Effect:
This ability has no overworld effect.
Drought
Summons sunlight in battle.
5
Description:
Summons sunlight in battle.
In Battle Effect:
The weather changes to strong sunlight when this Pokémon enters battle and does not end unless cancelled by another weather condition. If multiple Pokémon with this ability, drizzle, sand stream, or snow warning are sent out at the same time, the abilities will activate in order of Speed, respecting trick room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.
Effect:
This ability has no overworld effect.
Dry Skin
Reduces HP if it is hot. Water restores HP.
7
Description:
Reduces HP if it is hot. Water restores HP.
In Battle Effect:
This Pokémon takes 1/8 of its maximum HP in damage after each turn during strong sunlight, but it heals for 1/8 of its HP each turn during rain. This Pokémon takes 1.25× as much damage from fire-type moves, but whenever a water move hits it, it heals for 1/4 its maximum HP instead.
Effect:
This ability has no overworld effect.
Early Bird
Awakens quickly from sleep.
15
Description:
Awakens quickly from sleep.
In Battle Effect:
This Pokémon's remaining sleep turn count falls by 2 rather than 1. If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.
Effect:
This ability has no overworld effect.
Effect Spore
Leaves spores on contact.
9
Description:
Leaves spores on contact.
In Battle Effect:
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed, poisoned, or put to sleep, chosen at random. Nothing is done to compensate if the move's user is immune to one of these ailments; there is simply a lower chance that the move's user will be affected.
Effect:
This ability has no overworld effect.
Electric Surge
Turns the ground into Electric Terrain when the Pokémon enters a battle.
1
Emergency Exit
The Pokémon, sensing danger, switches out when its HP becomes half or less.
1
Description:
The Pokémon, sensing danger, switches out when its HP becomes half or less.
In Battle Effect:
After this Pokémon is hit by a move, if that move caused this Pokémon's HP to drop below half, it switches out.
Effect:
This ability has no overworld effect.
Fairy Aura
Powers up each Pokémon’s Fairy-type moves.
1
Filter
Powers down super effective moves.
3
Description:
Powers down super effective moves.
In Battle Effect:
This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to solid rock.
Effect:
This ability has no overworld effect.
Flame Body
Burns the foe on contact.
16
Description:
Burns the foe on contact.
In Battle Effect:
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being burned.
Effect:
If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or magma armor.
Flare Boost
Powers up special attacks when burned.
2
Flash Fire
Powers up if hit by fire.
17
Description:
Powers up if hit by fire.
In Battle Effect:
This Pokémon is immune to fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle. This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's substitute. This ability takes effect even on non-damaging moves, i.e. will o wisp.
Effect:
This ability has no overworld effect.
Flower Gift
Powers up party Pokémon when it is sunny.
1
Description:
Powers up party Pokémon when it is sunny.
In Battle Effect:
Friendly Pokémon have 1.5× their Attack and Special Defense during strong sunlight if any friendly Pokémon has this ability. Unlike forecast, multitype, and zen mode, this ability is not tied to its Pokémon's form change; cherrim will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim.
Effect:
This ability has no overworld effect.
Flower Veil
Prevents lowering of ally Grass-type Pokémon’s stats.
5
Fluffy
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
2
Description:
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
In Battle Effect:
Damage from contact moves is halved. Damage from Fire moves is doubled.
Effect:
This ability has no overworld effect.
Forecast
Changes with the weather.
4
Description:
Changes with the weather.
In Battle Effect:
During rain, strong sunlight, or hail, this Pokémon's type changes to water, fire, or ice, respectively, and its form changes to match. This ability has no effect for any Pokémon other than castform. If the weather ends or becomes anything that does not trigger this ability, or a Pokémon with air lock or cloud nine enters battle, this Pokémon's type and form revert to their default. If this ability is lost or disabled, this Pokémon cannot change its current type and form until it regains its ability.
Effect:
This ability has no overworld effect.
Forewarn
Determines what moves the foe has.
6
Description:
Determines what moves the foe has.
In Battle Effect:
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: fissure, guillotine, horn drill, and sheer cold 120 | Counter moves: counter, metal burst, and mirror coat 80 | Variable power or set damage: crush grip, dragon rage, electro ball, endeavor, final gambit, flail, frustration, grass knot, gyro ball, heat crash, heavy slam, hidden power, low kick, natural gift, night shade, psywave, return, reversal, seismic toss, sonic boom, trump card, and wring out 0 | Any such move not listed
Effect:
This ability has no overworld effect.
Friend Guard
Reduces damage done to allies.
8
Description:
Reduces damage done to allies.
In Battle Effect:
All friendly Pokémon take 0.75× as much direct damage from moves while this Pokémon is in battle. This effect stacks if multiple allied Pokémon have it.
Effect:
This ability has no overworld effect.
Frisk
The Pokémon can check the foe’s held item.
27
Description:
The Pokémon can check the foe’s held item.
In Battle Effect:
When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers. In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.
Effect:
This ability has no overworld effect.
Full Metal Body
Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
1
Description:
Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
In Battle Effect:
This Pokémon's stats cannot be lowered by other Pokémon's moves or abilities. This effect only applies to normal stat modifications and not more exotic effects such as topsy turvy or power swap. This Ability is not bypassed by mold breaker, teravolt, or turboblaze.
Effect:
This ability has no overworld effect.
Fur Coat
Halves damage from physical moves.
2
Gale Wings
Gives priority to Flying-type moves.
3
Galvanize
Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
3
Description:
Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
In Battle Effect:
When this Pokémon uses a Normal moves, that move is Electric its power is 1.2×.
Effect:
This ability has no overworld effect.
Gluttony
Encourages the early use of a held Berry.
24
Description:
Encourages the early use of a held Berry.
In Battle Effect:
This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.
Effect:
This ability has no overworld effect.
Gooey
Contact with the Pokémon lowers the attacker’s Speed stat.
3
Grass Pelt
Boosts the Defense stat in Grassy Terrain.
2
Grassy Surge
Turns the ground into Grassy Terrain when the Pokémon enters a battle.
1
Guts
Ups ATTACK if suffering.
21
Description:
Ups ATTACK if suffering.
In Battle Effect:
Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn. This bonus does not count as a stat modifier.
Effect:
This ability has no overworld effect.
Harvest
May create another Berry after one is used.
6
Description:
May create another Berry after one is used.
In Battle Effect:
After each turn, if the last item this Pokémon consumed was a Berry and it is not currently holding an item, it has a 50% chance of regaining that Berry, or a 100% chance during strong sunlight.
Effect:
This ability has no overworld effect.
Healer
May heal an ally’s status conditions.
8
Description:
May heal an ally’s status conditions.
In Battle Effect:
Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.
Effect:
This ability has no overworld effect.
Heatproof
Weakens the power of Fire-type moves.
2
Heavy Metal
Doubles the Pokémon’s weight.
5
Honey Gather
The Pokémon may gather Honey from somewhere.
5
Description:
The Pokémon may gather Honey from somewhere.
In Battle Effect:
This Pokémon has a chance of picking up honey after each battle. This chance starts at 5% and rises another 5% after every tenth level: 5% from level 1–10, 10% from 11–20, and so on, up to 50% from 91–100. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
Effect:
This ability has no overworld effect.
Huge Power
Raises ATTACK.
6
Hustle
Trades accuracy for power.
21
Description:
Trades accuracy for power.
In Battle Effect:
This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy. Special moves are unaffected. Moves that do set damage, such as seismic toss, have their accuracy affected, but not their damage.
Effect:
If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Hydration
Heals status problems if it is raining.
22
Hyper Cutter
Prevents ATTACK reduction.
11
Description:
Prevents ATTACK reduction.
In Battle Effect:
This Pokémon's Attack cannot be lowered by other Pokémon. This ability does not prevent any Attack losses other than stat modifiers, such as the Attack cut from a burn. This Pokémon can still be passed negative Attack modifiers through heart swap or power swap.
Effect:
This ability has no overworld effect.
Ice Body
The Pokémon regains HP in a hailstorm.
14
Description:
The Pokémon regains HP in a hailstorm.
In Battle Effect:
This Pokémon heals for 1/16 of its maximum HP after each turn during hail, and it does not take hail damage regardless of type.
Effect:
This ability has no overworld effect.
Illuminate
Encounter rate increases.
8
Illusion
Comes out disguised as the Pokémon in back.
2
Description:
Comes out disguised as the Pokémon in back.
In Battle Effect:
This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. This illusion breaks upon being hit by a damaging move. Other damage, e.g. from weather or spikes, does not break the illusion, nor does damage done to a substitute. If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled order.
Effect:
This ability has no overworld effect.
Immunity
Prevents poisoning.
3
Description:
Prevents poisoning.
In Battle Effect:
This Pokémon cannot be poisoned. This includes bad poison. If a Pokémon is poisoned and acquires this ability, its poison is healed; this includes when regaining a lost ability upon leaving battle.
Effect:
This ability has no overworld effect.
Imposter
It transforms itself into the Pokémon it is facing.
1
Description:
It transforms itself into the Pokémon it is facing.
In Battle Effect:
This Pokémon transforms into a random opponent upon entering battle. This effect is identical to the move transform.
Effect:
This ability has no overworld effect.
Infiltrator
Passes through the foe’s barrier and strikes.
21
Innards Out
Damages the attacker landing the finishing hit by the amount equal to its last HP.
1
Description:
Damages the attacker landing the finishing hit by the amount equal to its last HP.
In Battle Effect:
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Effect:
This ability has no overworld effect.
Inner Focus
Prevents flinching.
33
Insomnia
Prevents sleep.
20
Description:
Prevents sleep.
In Battle Effect:
This Pokémon cannot be asleep. This causes rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to vital spirit in battle.
Effect:
This ability has no overworld effect.
Intimidate
Lowers the foe’s ATTACK.
32
Description:
Lowers the foe’s ATTACK.
In Battle Effect:
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute.
Effect:
If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
Iron Barbs
Inflicts damage to the Pokémon on contact.
4
Description:
Inflicts damage to the Pokémon on contact.
In Battle Effect:
Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage. This ability functions identically to rough skin.
Effect:
This ability has no overworld effect.
Iron Fist
Boosts the power of punching moves.
14
Description:
Boosts the power of punching moves.
In Battle Effect:
Moves flagged as being punch-based have 1.2× their base power for this Pokémon. sucker punch is not flagged as punch-based; its original, Japanese name only means 'surprise attack'.
Effect:
This ability has no overworld effect.
Justified
Raises Attack when hit by a Dark-type move.
10
Keen Eye
Prevents loss of accuracy.
38
Description:
Prevents loss of accuracy.
In Battle Effect:
This Pokémon cannot have its accuracy lowered. This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through heart swap.
Effect:
If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
Klutz
The Pokémon can’t use any held items.
9
Description:
The Pokémon can’t use any held items.
In Battle Effect:
In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use fling. The Speed cut from the iron ball and the effort items (the macho brace, power weight, power bracer, power belt, power lens, power band, and power anklet) is unaffected. Items that do not directly affect the battle, such as the exp share, the amulet coin, or the soothe bell, work as usual. All held items work as usual out of battle. Other moves that use the held item, such as natural gift and switcheroo, work as usual.
Effect:
This ability has no overworld effect.
Leaf Guard
Prevents status problems in sunny weather.
20
Description:
Prevents status problems in sunny weather.
In Battle Effect:
This Pokémon cannot be given a major status ailment during strong sunlight. This ability does not heal prior status ailments. rest will fail altogether with this ability in effect. yawn will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.
Effect:
This ability has no overworld effect.
Levitate
Not hit by GROUND attacks.
41
Description:
Not hit by GROUND attacks.
In Battle Effect:
This Pokémon is immune to ground-type moves, spikes, toxic spikes, and arena trap. This ability is disabled during gravity or ingrain, or while holding an iron ball. This ability is not disabled during roost.
Effect:
This ability has no overworld effect.
Light Metal
Halves the Pokémon’s weight.
5
Lightning Rod
Draws electrical moves.
33
Description:
Draws electrical moves.
In Battle Effect:
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Effect:
This ability has no overworld effect.
Limber
Prevents paralysis.
12
Description:
Prevents paralysis.
In Battle Effect:
This Pokémon cannot be paralyzed. If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.
Effect:
This ability has no overworld effect.
Liquid Ooze
Draining causes injury.
4
Description:
Draining causes injury.
In Battle Effect:
Whenever a Pokémon would heal after hitting this Pokémon with a leeching move like absorb, it instead loses as many HP as it would usually gain. dream eater is unaffected.
Effect:
This ability has no overworld effect.
Liquid Voice
All sound-based moves become Water-type moves.
3
Long Reach
The Pokémon uses its moves without making contact with the target.
3
Magic Bounce
Reflects status- changing moves.
6
Description:
Reflects status- changing moves.
In Battle Effect:
When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user. All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable. A move reflected by this ability or magic coat cannot be reflected back.
Effect:
This ability has no overworld effect.
Magic Guard
The Pokémon only takes damage from attacks.
10
Description:
The Pokémon only takes damage from attacks.
In Battle Effect:
This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.
Effect:
This ability has no overworld effect.
Magician
The Pokémon steals the held item of a Pokémon it hits with a move.
6
Magma Armor
Prevents freezing.
3
Description:
Prevents freezing.
In Battle Effect:
This Pokémon cannot be frozen. If a Pokémon is frozen and acquires this ability, it will immediately thaw out; this includes when regaining a lost ability upon leaving battle.
Effect:
If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or flame body.
Magnet Pull
Traps STEEL-type POKéMON.
8
Description:
Traps STEEL-type POKéMON.
In Battle Effect:
While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item.
Effect:
If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Marvel Scale
Ups DEFENSE if suffering.
3
Mega Launcher
Powers up aura and pulse moves.
3
Merciless
The Pokémon’s attacks become critical hits if the target is poisoned.
2
Minus
Powers up with PLUS.
6
Description:
Powers up with PLUS.
In Battle Effect:
This Pokémon has 1.5× its Special Attack if any friendly Pokémon has plus or minus. This bonus does not count as a stat modifier. If either ability is disabled by gastro acid, both lose their effect.
Effect:
This ability has no overworld effect.
Misty Surge
Turns the ground into Misty Terrain when the Pokémon enters a battle.
1
Mold Breaker
Moves can be used regardless of abilities.
18
Description:
Moves can be used regardless of abilities.
In Battle Effect:
This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.
Effect:
This ability has no overworld effect.
Moody
Raises one stat and lowers another.
7
Description:
Raises one stat and lowers another.
In Battle Effect:
After each turn, one of this Pokémon's stats at random rises two stages, and another falls one stage. If a stat is already at 6 or -6 stages, it will not be chosen to be increased or decreased, respectively.
Effect:
This ability has no overworld effect.
Motor Drive
Raises Speed if hit by an Electric-type move.
4
Description:
Raises Speed if hit by an Electric-type move.
In Battle Effect:
Whenever an electric-type move hits this Pokémon, its Speed rises one stage, negating any other effect on it. This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's substitute. This effect includes non-damaging moves, i.e. thunder wave.
Effect:
This ability has no overworld effect.
Moxie
Boosts Attack after knocking out any Pokémon.
13
Description:
Boosts Attack after knocking out any Pokémon.
In Battle Effect:
This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or spikes. If this Pokémon knocks out a Pokémon with mummy, the former's ability will change without taking effect.
Effect:
This ability has no overworld effect.
Multiscale
Reduces damage when HP is full.
2
Multitype
Changes type to match the held Plate.
1
Description:
Changes type to match the held Plate.
In Battle Effect:
If this Pokémon is holding an elemental Plate, its type and form change to match the Plate. This Pokémon's held item, whether or not it is a Plate, cannot be taken by covet or thief, nor removed by knock off, nor traded by switcheroo or trick. Covet, Thief, and Knock Off still inflict damage against this Pokémon. Unlike with sticky hold, this Pokémon cannot use fling, Switcheroo, or Trick to lose its item itself, nor gain an item through Switcheroo or Trick if it does not have one. This ability has no effect for any Pokémon other than arceus. This ability cannot be traded with skill swap, nor copied with role play or trace, nor disabled with gastro acid, nor changed with worry seed. This Pokémon cannot use Skill Swap or Role Play to lose its ability itself. mold breaker cannot ignore this ability. If a Pokémon Transforms into an Arceus with this ability, it will Transform into Arceus's default, normal-type form. If the Transforming Pokémon is holding a Plate, this ability will then activate and change the Pokémon into the corresponding form.
Effect:
This ability has no overworld effect.
Mummy
Contact with this Pokémon spreads this Ability.
2
Description:
Contact with this Pokémon spreads this Ability.
In Battle Effect:
Whenever a contact move hits this Pokémon, the attacking Pokémon's ability changes to Mummy. multitype is unaffected. If a Pokémon with moxie knocks this Pokémon out, the former's ability will change without taking effect.
Effect:
This ability has no overworld effect.
Natural Cure
Heals upon switching out.
16
Description:
Heals upon switching out.
In Battle Effect:
This Pokémon is cured of any major status ailment when it is switched out for another Pokémon. If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.
Effect:
This ability has no overworld effect.
Neuroforce
Powers up moves that are super effective.
1
No Guard
Ensures the Pokémon and its foe’s attacks land.
10
Description:
Ensures the Pokémon and its foe’s attacks land.
In Battle Effect:
Moves used by or against this Pokémon never miss. One-hit KO moves are unaffected. Moves affected by this ability can hit Pokémon during the preparation turn of moves like dig or fly.
Effect:
If the lead Pokémon has this ability, the wild encounter rate is doubled.
Normalize
All the Pokémon’s moves become the Normal type.
2
Description:
All the Pokémon’s moves become the Normal type.
In Battle Effect:
This Pokémon's moves all act as if they were normal-type. Moves that inflict typeless damage do so as usual. Moves of variable type, such as hidden power, are affected. They otherwise work as usual, however; weather ball, for example, is always forced to be Normal, but it still has doubled power and looks different during weather. As thunder wave is prevented by immunities, unlike most non-damaging moves, it does not affect ghost-type Pokémon under the effect of this ability.
Effect:
This ability has no overworld effect.
Oblivious
Prevents attraction.
25
Description:
Prevents attraction.
In Battle Effect:
This Pokémon cannot be infatuated and is immune to captivate. If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.
Effect:
This ability has no overworld effect.
Overcoat
Protects the Pokémon from damage from weather.
23
Overgrow
Ups GRASS moves in a pinch.
23
Own Tempo
Prevents confusion.
23
Parental Bond
Parent and child attack together.
1
Pickpocket
Steals an item when hit by another Pokémon.
7
Description:
Steals an item when hit by another Pokémon.
In Battle Effect:
Whenever a move makes contact with this Pokémon, if it does not have a held item, it steals the attacker's held item. This Pokémon cannot steal upon being knocked out. It can steal if the attacker has a substitute, but cannot steal when its own Substitute is hit. If a move hits multiple times, only the last hit triggers this ability. If this Pokémon is wild, it cannot steal from a trained Pokémon.
Effect:
This ability has no overworld effect.
Pickup
May pick up items.
24
Description:
May pick up items.
In Battle Effect:
At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The air balloon and eject button cannot be picked up. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
Effect:
This ability has no overworld effect.
Pixilate
Normal-type moves become Fairy-type moves.
3
Plus
Powers up with MINUS.
8
Description:
Powers up with MINUS.
In Battle Effect:
This Pokémon has 1.5× its Special Attack if any friendly Pokémon has plus or minus. This bonus does not count as a stat modifier. If either ability is disabled by gastro acid, both lose their effect.
Effect:
This ability has no overworld effect.
Poison Heal
Restores HP if the Pokémon is poisoned.
3
Description:
Restores HP if the Pokémon is poisoned.
In Battle Effect:
If this Pokémon is poisoned, it will heal for 1/8 of its maximum HP after each turn rather than taking damage. This includes bad poison.
Effect:
This ability has no overworld effect.
Poison Point
Poisons foe on contact.
16
Poison Touch
May poison targets when a Pokémon makes contact.
9
Description:
May poison targets when a Pokémon makes contact.
In Battle Effect:
This Pokémon's contact moves have a 30% chance of poisoning the target with each hit. This counts as an extra effect for the purposes of shield dust. This ability takes effect before mummy.
Effect:
This ability has no overworld effect.
Power Construct
Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
3
Description:
Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
In Battle Effect:
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. This ability cannot be copied or replaced. This ability only takes effect for Zygarde.
Effect:
This ability has no overworld effect.
Power Of Alchemy
The Pokémon copies the Ability of a defeated ally.
2
Prankster
Gives priority to a status move.
14
Pressure
Raises foe’s PP usage.
28
Description:
Raises foe’s PP usage.
In Battle Effect:
Moves targetting this Pokémon use one extra PP. This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP. When this Pokémon enters battle, all participating trainers are notified that it has this ability.
Effect:
If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Primordial Sea
Affects weather and nullifies any Fire-type attacks.
1
Description:
Affects weather and nullifies any Fire-type attacks.
In Battle Effect:
When this Pokémon enters battle or gains this ability, the weather becomes heavy rain. Heavy rain has all the properties of rain dance and also causes damaging Fire moves to fail. Heavy rain ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of delta stream and desolate land. air lock and cloud nine will prevent the effects of heavy rain, including allowing Fire moves to work, but will not allow the weather to be changed.
Effect:
This ability has no overworld effect.
Prism Armor
Reduces the power of supereffective attacks taken.
3
Description:
Reduces the power of supereffective attacks taken.
In Battle Effect:
Super-effective damage this Pokémon takes is reduced to 0.75×. This Ability is not bypassed by mold breaker, teravolt, or turboblaze.
Effect:
This ability has no overworld effect.
Protean
Changes the Pokémon’s type to the type of the move it’s using.
4
Description:
Changes the Pokémon’s type to the type of the move it’s using.
In Battle Effect:
Changes the bearer's type to match each move it uses. The type change takes place just before the move is used.
Effect:
This ability has no overworld effect.
Psychic Surge
Turns the ground into Psychic Terrain when the Pokémon enters a battle.
1
Pure Power
Raises ATTACK.
3
Queenly Majesty
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
1
Description:
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
In Battle Effect:
When an opposing Pokémon attempts to use a move that targets this Pokémon or an ally, and that move has priority, it will fail.
Effect:
This ability has no overworld effect.
Quick Feet
Boosts Speed if there is a status problem.
9
Description:
Boosts Speed if there is a status problem.
In Battle Effect:
Whenever this Pokémon has a major status ailment, it has 1.5× its Speed. This Pokémon is not affected by the usual Speed cut from paralysis.
Effect:
If the lead Pokémon has this ability, the wild encounter rate is halved.
Rain Dish
Slight HP recovery in rain.
13
Rattled
Some move types scare it and boost its Speed.
13
Receiver
The Pokémon copies the Ability of a defeated ally.
1
Reckless
Powers up moves that have recoil damage.
12
Description:
Powers up moves that have recoil damage.
In Battle Effect:
This Pokémon's recoil moves and crash moves have 1.2× their base power. struggle is unaffected. The 'crash moves' are the moves that damage the user upon missing: jump kick and high jump kick.
Effect:
This ability has no overworld effect.
Refrigerate
Normal-type moves become Ice-type moves.
3
Regenerator
Restores a little HP when withdrawn from battle.
19
Description:
Restores a little HP when withdrawn from battle.
In Battle Effect:
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted. This ability does not take effect when a battle ends.
Effect:
This ability has no overworld effect.
Rivalry
Raises Attack if the foe is of the same gender.
18
Description:
Raises Attack if the foe is of the same gender.
In Battle Effect:
This Pokémon inflicts 1.25× as much regular damage against Pokémon of the same gender and 0.75× as much regular damage against Pokémon of the opposite gender. If either Pokémon is genderless, damage is unaffected.
Effect:
This ability has no overworld effect.
Rks System
Changes the Pokémon’s type to match the memory disc it holds.
1
Description:
Changes the Pokémon’s type to match the memory disc it holds.
In Battle Effect:
Changes this Pokémon's type to match its held Memory. This ability cannot be copied, replaced, or nullified. This ability only takes effect for Silvally.
Effect:
This ability has no overworld effect.
Rock Head
Prevents recoil damage.
22
Description:
Prevents recoil damage.
In Battle Effect:
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Effect:
This ability has no overworld effect.
Rough Skin
Hurts to touch.
6
Description:
Hurts to touch.
In Battle Effect:
Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage. This ability functions identically to iron barbs.
Effect:
This ability has no overworld effect.
Run Away
Makes escaping easier.
24
Sand Force
Boosts certain moves’ power in a sandstorm.
18
Description:
Boosts certain moves’ power in a sandstorm.
In Battle Effect:
During a sandstorm, this Pokémon's rock-, ground-, and steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.
Effect:
This ability has no overworld effect.
Sand Rush
Boosts the Pokémon’s Speed in a sandstorm.
7
Sand Stream
Summons a sandstorm.
5
Description:
Summons a sandstorm.
In Battle Effect:
The weather changes to a sandstorm when this Pokémon enters battle and does not end unless cancelled by another weather condition. If multiple Pokémon with this ability, drizzle, drought, or snow warning are sent out at the same time, the abilities will activate in order of Speed, respecting trick room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.
Effect:
If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
Sand Veil
Ups evasion in a sandstorm.
24
Description:
Ups evasion in a sandstorm.
In Battle Effect:
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier.
Effect:
If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
Sap Sipper
Boosts Attack when hit by a Grass-type move.
17
Schooling
When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
2
Description:
When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
In Battle Effect:
If this Pokémon is a wishiwashi and level 20 or above, then when it enters battle and at the start of each turn, it becomes Schooling Form if its HP is 25% or higher and Solo Form otherwise. This ability cannot be replaced, copied, or nullified.
Effect:
This ability has no overworld effect.
Scrappy
Enables moves to hit Ghost-type foes.
11
Description:
Enables moves to hit Ghost-type foes.
In Battle Effect:
This Pokémon ignores ghost-type Pokémon's immunity to normal- and fighting-type moves. Ghost Pokémon's other types affect damage as usual.
Effect:
This ability has no overworld effect.
Serene Grace
Promotes added effects.
13
Description:
Promotes added effects.
In Battle Effect:
This Pokémon's moves have twice their usual effect chance. An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, flamethrower's chance of burning the target is doubled, but protect's chance of success and air cutter's increased critical hit rate are unaffected. secret power is unaffected.
Effect:
This ability has no overworld effect.
Shadow Shield
Reduces the amount of damage the Pokémon takes while its HP is full.
1
Description:
Reduces the amount of damage the Pokémon takes while its HP is full.
In Battle Effect:
When this Pokémon has full HP, regular damage (not fixed damage!) from moves is halved. This ability cannot be nullified.
Effect:
This ability has no overworld effect.
Shadow Tag
Prevents the foe’s escape.
6
Description:
Prevents the foe’s escape.
In Battle Effect:
While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Other Pokémon with this ability are unaffected. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item.
Effect:
This ability has no overworld effect.
Shed Skin
Heals the body by shedding.
16
Sheer Force
Removes added effects to increase move damage.
27
Description:
Removes added effects to increase move damage.
In Battle Effect:
This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects. An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, thunder shock's paralysis is an extra effect, but thunder wave's is not, nor are knock off's item removal and air cutter's increased critical hit rate. Moves that lower the user's stats are unaffected.
Effect:
This ability has no overworld effect.
Shell Armor
Blocks critical hits.
23
Shield Dust
Prevents added effects.
10
Description:
Prevents added effects.
In Battle Effect:
This Pokémon is immune to the extra effects of moves used against it. An extra effect is a move's chance, listed as an 'effect chance', to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, thunder shock's paralysis is an extra effect, but thunder wave's is not, nor are knock off's item removal and air cutter's increased critical hit rate.
Effect:
This ability has no overworld effect.
Shields Down
When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
14
Description:
When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
In Battle Effect:
When this Pokémon enters battle and at the end of each turn, if its HP is 50% or above, it changes into Meteor Form; otherwise, it changes into Core Form. In Meteor Form, it cannot be given a major status ailment (though existing ones are not cured), cannot become drowsy from yawn, and cannot use rest (which will simply fail). This ability cannot be copied, replaced, or nullified. This ability only takes effect for Minior.
Effect:
This ability has no overworld effect.
Simple
The Pokémon is prone to wild stat changes.
5
Description:
The Pokémon is prone to wild stat changes.
In Battle Effect:
Each stage of this Pokémon's stat modifiers acts as two stages. These doubled stages are still limited to a minimum of -6 and a maximum of 6. This Pokémon can still accumulate less than -3 or more than 3 stages of stat modifiers, even though the extra ones have no effect after doubling.
Effect:
This ability has no overworld effect.
Skill Link
Increases the frequency of multi-strike moves.
10
Description:
Increases the frequency of multi-strike moves.
In Battle Effect:
This Pokémon always hits five times with two-to-five-hit moves, such as icicle spear. It also bypasses the accuracy checks on triple kick's second and third hits.
Effect:
This ability has no overworld effect.
Slow Start
Temporarily halves Attack and Speed.
1
Description:
Temporarily halves Attack and Speed.
In Battle Effect:
This Pokémon's Attack and Speed are halved for five turns upon entering battle. This ability also takes effect when acquired during battle. If this Pokémon loses its ability before the five turns are up, its Attack and Speed return to normal; if it then regains this ability without leaving battle, its Attack and Speed are halved again, but the counter keeps counting from where it was.
Effect:
This ability has no overworld effect.
Slush Rush
Boosts the Pokémon’s Speed stat in a hailstorm.
4
Sniper
Powers up moves if they become critical hits.
14
Snow Cloak
Raises evasion in a hailstorm.
14
Description:
Raises evasion in a hailstorm.
In Battle Effect:
During hail, this Pokémon has 1.25× its evasion, and it does not take hail damage regardless of type. The evasion bonus does not count as a stat modifier.
Effect:
If the lead Pokémon has this ability, the wild encounter rate is halved in snow.
Snow Warning
The Pokémon summons a hailstorm in battle.
8
Description:
The Pokémon summons a hailstorm in battle.
In Battle Effect:
The weather changes to hail when this Pokémon enters battle and does not end unless cancelled by another weather condition. If multiple Pokémon with this ability, drizzle, drought, or sand stream are sent out at the same time, the abilities will activate in order of Speed, respecting trick room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.
Effect:
This ability has no overworld effect.
Solar Power
Boosts Sp. Atk, but lowers HP in sunshine.
9
Description:
Boosts Sp. Atk, but lowers HP in sunshine.
In Battle Effect:
During strong sunlight, this Pokémon has 1.5× its Special Attack but takes 1/8 of its maximum HP in damage after each turn.
Effect:
This ability has no overworld effect.
Solid Rock
Powers down super effective moves.
4
Description:
Powers down super effective moves.
In Battle Effect:
This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to filter.
Effect:
This ability has no overworld effect.
Soul Heart
Boosts its Sp. Atk stat every time a Pokémon faints.
2
Soundproof
Avoids sound-based moves.
16
Description:
Avoids sound-based moves.
In Battle Effect:
This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.
Effect:
This ability has no overworld effect.
Speed Boost
Gradually boosts SPEED.
12
Stakeout
Doubles the damage dealt to the target’s replacement if the target switches out.
3
Description:
Doubles the damage dealt to the target’s replacement if the target switches out.
In Battle Effect:
This Pokémon's moves have double power against Pokémon that switched in this turn.
Effect:
This ability has no overworld effect.
Stall
The Pokémon moves after even slower foes.
1
Description:
The Pokémon moves after even slower foes.
In Battle Effect:
This Pokémon moves last within its priority bracket. Multiple Pokémon with this ability move in order of Speed amongst themselves. The full incense and lagging tail take precedence over this ability; that is, Pokémon with these items move after Pokémon with this ability. Pokémon with both this ability and one of these items are delayed as much as if they had only the item. This ability works as usual during trick room: Pokémon with this ability will move in reverse order of Speed after Pokémon without it.
Effect:
This ability has no overworld effect.
Stamina
Boosts the Defense stat when hit by an attack.
2
Stance Change
The Pokémon changes form depending on how it battles.
2
Static
Paralyzes on contact.
28
Description:
Paralyzes on contact.
In Battle Effect:
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability.
Effect:
If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.
Steadfast
Raises Speed each time the Pokémon flinches.
12
Steelworker
Powers up Steel-type moves.
1
Stench
Helps repel wild POKéMON.
7
Description:
Helps repel wild POKéMON.
In Battle Effect:
This Pokémon's damaging moves have a 10% chance to make the target flinch with each hit if they do not already cause flinching as a secondary effect. This ability does not stack with a held item.
Effect:
The wild encounter rate is halved while this Pokémon is first in the party.
Sticky Hold
Prevents item theft.
8
Description:
Prevents item theft.
In Battle Effect:
This Pokémon's hold item cannot be removed by other Pokémon. Damaging moves that would remove this Pokémon's item can still inflict damage against this Pokémon, e.g. knock off or pluck. This Pokémon can still use moves that involve the loss of its own item, e.g. fling or trick.
Effect:
If the lead Pokémon has this ability, the encounter rate while fishing is increased.
Storm Drain
The Pokémon draws in all Water-type moves.
7
Description:
The Pokémon draws in all Water-type moves.
In Battle Effect:
All other Pokémon's single-target water-type moves are redirected to this Pokémon, if it is an eligible target. Other Pokémon's Water moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability.
Effect:
This ability has no overworld effect.
Strong Jaw
The Pokémon’s strong jaw gives it tremendous biting power.
7
Sturdy
Negates 1-hit KO attacks.
42
Description:
Negates 1-hit KO attacks.
In Battle Effect:
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Effect:
This ability has no overworld effect.
Suction Cups
Firmly anchors the body.
5
Description:
Firmly anchors the body.
In Battle Effect:
This Pokémon cannot be forced out of battle by moves such as whirlwind. dragon tail and circle throw still inflict damage against this Pokémon.
Effect:
If the lead Pokémon has this ability, the success rate while fishing is increased.
Super Luck
Heightens the critical-hit ratios of moves.
9
Surge Surfer
Doubles the Pokémon’s Speed stat on Electric Terrain.
1
Swarm
Ups BUG moves in a pinch.
25
Description:
Ups BUG moves in a pinch.
In Battle Effect:
When this Pokémon has 1/3 or less of its HP remaining, its bug-type moves inflict 1.5× as much regular damage.
Effect:
If the lead Pokémon has this ability, the wild encounter rate is increased.
Sweet Veil
Prevents itself and ally Pokémon from falling asleep.
8
Swift Swim
Raises SPEED in rain.
39
Symbiosis
The Pokémon can pass an item to an ally.
5
Synchronize
Passes on status problems.
15
Description:
Passes on status problems.
In Battle Effect:
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb.
Effect:
If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Tangled Feet
Raises evasion if the Pokémon is confused.
7
Tangling Hair
Contact with the Pokémon lowers the attacker’s Speed stat.
2
Description:
Contact with the Pokémon lowers the attacker’s Speed stat.
In Battle Effect:
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Effect:
This ability has no overworld effect.
Technician
Powers up the Pokémon’s weaker moves.
18
Description:
Powers up the Pokémon’s weaker moves.
In Battle Effect:
This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.
Effect:
This ability has no overworld effect.
Telepathy
Anticipates an ally’s attack and dodges it.
21
Teravolt
Moves can be used regardless of Abilities.
2
Description:
Moves can be used regardless of Abilities.
In Battle Effect:
This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to mold breaker and turboblaze.
Effect:
This ability has no overworld effect.
Thick Fat
Heat-and-cold protection.
25
Tinted Lens
Powers up “not very effective” moves.
9
Torrent
Ups WATER moves in a pinch.
23
Tough Claws
Powers up moves that make direct contact.
6
Toxic Boost
Powers up physical attacks when poisoned.
1
Trace
Copies special ability.
6
Description:
Copies special ability.
In Battle Effect:
When this Pokémon enters battle, it copies a random opponent's ability. This ability cannot copy flower gift, forecast, illusion, imposter, multitype, trace, wonder guard, or zen mode.
Effect:
This ability has no overworld effect.
Triage
Gives priority to a healing move.
1
Truant
Moves only every two turns.
3
Description:
Moves only every two turns.
In Battle Effect:
Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing ('loaf around'). Loafing around interrupts moves that take multiple turns the same way paralysis, flinching, etc do. Most such moves, for example bide or rollout, are simply cut off upon loafing around. Attacks with a recharge turn, such as hyper beam, do not have to recharge; attacks with a preparation turn, such as fly, do not end up being used. Moves that are forced over multiple turns and keep going through failure, such as outrage, uproar, or any move forced by encore, keep going as usual. If this Pokémon is confused, its confusion is not checked when loafing around; the Pokémon cannot hurt itself, and its confusion does not end or come closer to ending. If this Pokémon attempts to move but fails, e.g. because of paralysis or gravity, it still counts as having moved and will loaf around the next turn. If it does not attempt to move, e.g. because it is asleep or frozen, whatever it would have done will be postponed until its next attempt; that is, it will either loaf around or move as usual, depending on what it last did. This ability cannot be changed with worry seed, but it can be disabled with gastro acid, changed with role play, or traded away with skill swap.
Effect:
This ability has no overworld effect.
Turboblaze
Moves can be used regardless of Abilities.
2
Description:
Moves can be used regardless of Abilities.
In Battle Effect:
This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to mold breaker and teravolt.
Effect:
This ability has no overworld effect.
Unaware
Ignores any change in ability by the foe.
9
Description:
Ignores any change in ability by the foe.
In Battle Effect:
This Pokémon ignores other Pokémon's stat modifiers for the purposes of damage and accuracy calculation. Effectively, this affects modifiers of every stat except Speed. The power of punishment and stored power is calculated as usual. When this Pokémon hurts itself in confusion, its stat modifiers affect damage as usual.
Effect:
This ability has no overworld effect.
Unburden
Raises Speed if a held item is used.
12
Description:
Raises Speed if a held item is used.
In Battle Effect:
When this Pokémon uses or loses its held item, its Speed is doubled. If it gains another item or leaves battle, this bonus is lost. This includes when the Pokémon drops its item because of knock off. This bonus does not count as a stat modifier. There is no notification when this ability takes effect.
Effect:
This ability has no overworld effect.
Unnerve
Makes the foe nervous and unable to eat Berries.
20
Description:
Makes the foe nervous and unable to eat Berries.
In Battle Effect:
Opposing Pokémon cannot eat held Berries while this Pokémon is in battle. Affected Pokémon can still use bug bite or pluck to eat a target's Berry.
Effect:
This ability has no overworld effect.
Victory Star
Boosts the accuracy of its allies and itself.
1
Description:
Boosts the accuracy of its allies and itself.
In Battle Effect:
All friendly Pokémon's moves, including this Pokémon's own moves, have 1.1× their usual accuracy while this Pokémon is in battle.
Effect:
This ability has no overworld effect.
Vital Spirit
Prevents sleep.
14
Description:
Prevents sleep.
In Battle Effect:
This Pokémon cannot be asleep. This causes rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to insomnia in battle.
Effect:
If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Volt Absorb
Turns electricity into HP.
7
Description:
Turns electricity into HP.
In Battle Effect:
Whenever an electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. This ability will not take effect if this Pokémon is ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's substitute. This effect includes non-damaging moves, i.e. thunder wave.
Effect:
This ability has no overworld effect.
Water Absorb
Changes water into HP.
24
Description:
Changes water into HP.
In Battle Effect:
Whenever a water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's substitute.
Effect:
This ability has no overworld effect.
Water Bubble
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
3
Description:
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
In Battle Effect:
When this Pokémon is hit by a Fire move, the damage is halved. When this Pokémon uses a Water move, the power is doubled. This Pokémon cannot be burned, and if it becomes burned, the burn is immediately ured.
Effect:
This ability has no overworld effect.
Water Compaction
Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.
2
Water Veil
Prevents burns.
11
Description:
Prevents burns.
In Battle Effect:
This Pokémon cannot be burned. If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.
Effect:
This ability has no overworld effect.
Weak Armor
Physical attacks lower Defense and raise Speed.
18
Description:
Physical attacks lower Defense and raise Speed.
In Battle Effect:
Whenever a physical move hits this Pokémon, its Speed rises one stage and its Defense falls one stage. This ability triggers on every hit of a multiple-hit move.
Effect:
This ability has no overworld effect.
White Smoke
Prevents ability reduction.
2
Description:
Prevents ability reduction.
In Battle Effect:
This Pokémon cannot have its stats lowered by other Pokémon. This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis; nor self-inflicted stat drops, such as the Special Attack drop from overheat; nor opponent-triggered stat boosts, such as the Attack boost from swagger. This Pokémon can still be passed negative stat modifiers through guard swap, heart swap, or power swap. This ability functions identically to clear body in battle.
Effect:
If the lead Pokémon has this ability, the wild encounter rate is halved.
Wimp Out
The Pokémon cowardly switches out when its HP becomes half or less.
1
Description:
The Pokémon cowardly switches out when its HP becomes half or less.
In Battle Effect:
After this Pokémon is hit by a move, if that move caused this Pokémon's HP to drop below half, it switches out.
Effect:
This ability has no overworld effect.
Wonder Guard
“Super effective” hits.
1
Description:
“Super effective” hits.
In Battle Effect:
This Pokémon is immune to damaging moves that are not super effective against it. Moves that inflict fixed damage, such as night shade or seismic toss, are considered super effective if their types are. Damage not directly dealt by moves, such as damage from weather, a status ailment, or spikes, is not prevented. This ability cannot be copied with role play or traded away with skill swap, but it can be copied with trace, disabled with gastro acid, or changed with worry seed. This Pokémon can still use Role Play itself to lose this ability, but not Skill Swap. If this Pokémon has a substitute, this ability will block moves as usual and any moves not blocked will react to the Substitute as usual.
Effect:
This ability has no overworld effect.
Wonder Skin
Makes status-changing moves more likely to miss.
5
Zen Mode
Changes the Pokémon’s shape when HP is halved.
2
Description:
Changes the Pokémon’s shape when HP is halved.
In Battle Effect:
This Pokémon switches between Standard Mode and Zen Mode after each turn depending on its HP. Below 50% of its maximum HP, it switches to Zen Mode, and at 50% or above, it switches to Standard Mode. This Pokémon returns to Standard Mode upon leaving battle or losing this ability. This ability has no effect if this Pokémon is not a darmanitan.
Effect:
This ability has no overworld effect.