Abilities

Below are the abilities a Pokemon can have in Ultra Sun and Ultra Moon. Click on one to learn more about it.

Ability

Description

Pokemon

Adaptability

Powers up moves of the same type.

14

Aerilate

Normal-type moves become Flying-type moves.

2

Aftermath

Damages the foe landing the finishing hit.

8

Air Lock

Negates weather effects.

1

Analytic

Boosts move power when the Pokémon moves last.

12

Anger Point

Raises Attack upon taking a critical hit.

9

Anticipation

Senses the foe’s dangerous moves.

9

Arena Trap

Prevents fleeing.

3

Aroma Veil

Protects allies from attacks that limit their move choices.

2

Aura Break

The effects of “Aura” Abilities are reversed.

1

Bad Dreams

Reduces a sleeping foe’s HP.

1

Battery

Powers up ally Pokémon’s special moves.

1

Battle Armor

Blocks critical hits.

9

Battle Bond

Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.

2

Beast Boost

The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

11

Berserk

Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.

1

Big Pecks

Protects the Pokémon from Defense-lowering attacks.

12

Blaze

Ups FIRE moves in a pinch.

23

Bulletproof

Protects the Pokémon from some ball and bomb moves.

7

Cheek Pouch

Restores HP as well when the Pokémon eats a Berry.

3

Chlorophyll

Raises SPEED in sunshine.

35

Clear Body

Prevents ability reduction.

13

Cloud Nine

Negates weather effects.

7

Color Change

Changes type to foe’s move.

1

Comatose

It’s always drowsing and will never wake up. It can attack without waking up.

1

Competitive

Boosts the Sp. Atk stat when a stat is lowered.

8

Compound Eyes

Raises accuracy.

9

Contrary

Makes stat changes have an opposite effect.

10

Corrosion

The Pokémon can poison the target even if it’s a Steel or Poison type.

3

Cursed Body

May disable a move used on the Pokémon.

8

Cute Charm

Infatuates on contact.

14

Damp

Prevents self-destruction.

18

Dancer

When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.

4

Dark Aura

Powers up each Pokémon’s Dark-type moves.

1

Dazzling

Surprises the opposing Pokémon, making it unable to attack using priority moves.

1

Defeatist

Lowers stats when HP becomes half or less.

2

Defiant

When its stats are lowered its Attack increases.

13

Delta Stream

Affects weather and eliminates all of the Flying type’s weaknesses.

1

Desolate Land

Affects weather and nullifies any Water-type attacks.

1

Disguise

Once per battle, the shroud that covers the Pokémon can protect it from an attack.

4

Download

Adjusts power according to the foe’s ability.

4

Drizzle

Summons rain in battle.

3

Drought

Summons sunlight in battle.

5

Dry Skin

Reduces HP if it is hot. Water restores HP.

7

Early Bird

Awakens quickly from sleep.

15

Effect Spore

Leaves spores on contact.

9

Electric Surge

Turns the ground into Electric Terrain when the Pokémon enters a battle.

1

Emergency Exit

The Pokémon, sensing danger, switches out when its HP becomes half or less.

1

Fairy Aura

Powers up each Pokémon’s Fairy-type moves.

1

Filter

Powers down super­ effective moves.

3

Flame Body

Burns the foe on contact.

16

Flare Boost

Powers up special attacks when burned.

2

Flash Fire

Powers up if hit by fire.

17

Flower Gift

Powers up party Pokémon when it is sunny.

1

Flower Veil

Prevents lowering of ally Grass-type Pokémon’s stats.

5

Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

2

Forecast

Changes with the weather.

4

Forewarn

Determines what moves the foe has.

6

Friend Guard

Reduces damage done to allies.

8

Frisk

The Pokémon can check the foe’s held item.

27

Full Metal Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

1

Fur Coat

Halves damage from physical moves.

2

Gale Wings

Gives priority to Flying-type moves.

3

Galvanize

Normal-type moves become Electric-type moves. The power of those moves is boosted a little.

3

Gluttony

Encourages the early use of a held Berry.

24

Gooey

Contact with the Pokémon lowers the attacker’s Speed stat.

3

Grass Pelt

Boosts the Defense stat in Grassy Terrain.

2

Grassy Surge

Turns the ground into Grassy Terrain when the Pokémon enters a battle.

1

Guts

Ups ATTACK if suffering.

21

Harvest

May create another Berry after one is used.

6

Healer

May heal an ally’s status conditions.

8

Heatproof

Weakens the power of Fire-type moves.

2

Heavy Metal

Doubles the Pokémon’s weight.

5

Honey Gather

The Pokémon may gather Honey from somewhere.

5

Huge Power

Raises ATTACK.

6

Hustle

Trades accuracy for power.

21

Hydration

Heals status problems if it is raining.

22

Hyper Cutter

Prevents ATTACK reduction.

11

Ice Body

The Pokémon regains HP in a hailstorm.

14

Illuminate

Encounter rate increases.

8

Illusion

Comes out disguised as the Pokémon in back.

2

Immunity

Prevents poisoning.

3

Imposter

It transforms itself into the Pokémon it is facing.

1

Infiltrator

Passes through the foe’s barrier and strikes.

21

Innards Out

Damages the attacker landing the finishing hit by the amount equal to its last HP.

1

Inner Focus

Prevents flinching.

33

Insomnia

Prevents sleep.

20

Intimidate

Lowers the foe’s ATTACK.

32

Iron Barbs

Inflicts damage to the Pokémon on contact.

4

Iron Fist

Boosts the power of punching moves.

14

Justified

Raises Attack when hit by a Dark-type move.

10

Keen Eye

Prevents loss of accuracy.

38

Klutz

The Pokémon can’t use any held items.

9

Leaf Guard

Prevents status problems in sunny weather.

20

Levitate

Not hit by GROUND attacks.

41

Light Metal

Halves the Pokémon’s weight.

5

Lightning Rod

Draws electrical moves.

33

Limber

Prevents paralysis.

12

Liquid Ooze

Draining causes injury.

4

Liquid Voice

All sound-based moves become Water-type moves.

3

Long Reach

The Pokémon uses its moves without making contact with the target.

3

Magic Bounce

Reflects status- changing moves.

6

Magic Guard

The Pokémon only takes damage from attacks.

10

Magician

The Pokémon steals the held item of a Pokémon it hits with a move.

6

Magma Armor

Prevents freezing.

3

Magnet Pull

Traps STEEL-type POKéMON.

8

Marvel Scale

Ups DEFENSE if suffering.

3

Mega Launcher

Powers up aura and pulse moves.

3

Merciless

The Pokémon’s attacks become critical hits if the target is poisoned.

2

Minus

Powers up with PLUS.

6

Misty Surge

Turns the ground into Misty Terrain when the Pokémon enters a battle.

1

Mold Breaker

Moves can be used regardless of abilities.

18

Moody

Raises one stat and lowers another.

7

Motor Drive

Raises Speed if hit by an Electric-type move.

4

Moxie

Boosts Attack after knocking out any Pokémon.

13

Multiscale

Reduces damage when HP is full.

2

Multitype

Changes type to match the held Plate.

1

Mummy

Contact with this Pokémon spreads this Ability.

2

Natural Cure

Heals upon switching out.

16

Neuroforce

Powers up moves that are super effective.

1

No Guard

Ensures the Pokémon and its foe’s attacks land.

10

Normalize

All the Pokémon’s moves become the Normal type.

2

Oblivious

Prevents attraction.

25

Overcoat

Protects the Pokémon from damage from weather.

23

Overgrow

Ups GRASS moves in a pinch.

23

Own Tempo

Prevents confusion.

23

Parental Bond

Parent and child attack together.

1

Pickpocket

Steals an item when hit by another Pokémon.

7

Pickup

May pick up items.

24

Pixilate

Normal-type moves become Fairy-type moves.

3

Plus

Powers up with MINUS.

8

Poison Heal

Restores HP if the Pokémon is poisoned.

3

Poison Point

Poisons foe on contact.

16

Poison Touch

May poison targets when a Pokémon makes contact.

9

Power Construct

Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.

3

Power Of Alchemy

The Pokémon copies the Ability of a defeated ally.

2

Prankster

Gives priority to a status move.

14

Pressure

Raises foe’s PP usage.

28

Primordial Sea

Affects weather and nullifies any Fire-type attacks.

1

Prism Armor

Reduces the power of supereffective attacks taken.

3

Protean

Changes the Pokémon’s type to the type of the move it’s using.

4

Psychic Surge

Turns the ground into Psychic Terrain when the Pokémon enters a battle.

1

Pure Power

Raises ATTACK.

3

Queenly Majesty

Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.

1

Quick Feet

Boosts Speed if there is a status problem.

9

Rain Dish

Slight HP recovery in rain.

13

Rattled

Some move types scare it and boost its Speed.

13

Receiver

The Pokémon copies the Ability of a defeated ally.

1

Reckless

Powers up moves that have recoil damage.

12

Refrigerate

Normal-type moves become Ice-type moves.

3

Regenerator

Restores a little HP when withdrawn from battle.

19

Rivalry

Raises Attack if the foe is of the same gender.

18

Rks System

Changes the Pokémon’s type to match the memory disc it holds.

1

Rock Head

Prevents recoil damage.

22

Rough Skin

Hurts to touch.

6

Run Away

Makes escaping easier.

24

Sand Force

Boosts certain moves’ power in a sandstorm.

18

Sand Rush

Boosts the Pokémon’s Speed in a sandstorm.

7

Sand Stream

Summons a sandstorm.

5

Sand Veil

Ups evasion in a sandstorm.

24

Sap Sipper

Boosts Attack when hit by a Grass-type move.

17

Schooling

When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

2

Scrappy

Enables moves to hit Ghost-type foes.

11

Serene Grace

Promotes added effects.

13

Shadow Shield

Reduces the amount of damage the Pokémon takes while its HP is full.

1

Shadow Tag

Prevents the foe’s escape.

6

Shed Skin

Heals the body by shedding.

16

Sheer Force

Removes added effects to increase move damage.

27

Shell Armor

Blocks critical hits.

23

Shield Dust

Prevents added effects.

10

Shields Down

When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.

14

Simple

The Pokémon is prone to wild stat changes.

5

Skill Link

Increases the frequency of multi-strike moves.

10

Slow Start

Temporarily halves Attack and Speed.

1

Slush Rush

Boosts the Pokémon’s Speed stat in a hailstorm.

4

Sniper

Powers up moves if they become critical hits.

14

Snow Cloak

Raises evasion in a hailstorm.

14

Snow Warning

The Pokémon summons a hailstorm in battle.

8

Solar Power

Boosts Sp. Atk, but lowers HP in sunshine.

9

Solid Rock

Powers down super­ effective moves.

4

Soul Heart

Boosts its Sp. Atk stat every time a Pokémon faints.

2

Soundproof

Avoids sound-based moves.

16

Speed Boost

Gradually boosts SPEED.

12

Stakeout

Doubles the damage dealt to the target’s replacement if the target switches out.

3

Stall

The Pokémon moves after even slower foes.

1

Stamina

Boosts the Defense stat when hit by an attack.

2

Stance Change

The Pokémon changes form depending on how it battles.

2

Static

Paralyzes on contact.

28

Steadfast

Raises Speed each time the Pokémon flinches.

12

Steelworker

Powers up Steel-type moves.

1

Stench

Helps repel wild POKéMON.

7

Sticky Hold

Prevents item theft.

8

Storm Drain

The Pokémon draws in all Water-type moves.

7

Strong Jaw

The Pokémon’s strong jaw gives it tremendous biting power.

7

Sturdy

Negates 1-hit KO attacks.

42

Suction Cups

Firmly anchors the body.

5

Super Luck

Heightens the critical-hit ratios of moves.

9

Surge Surfer

Doubles the Pokémon’s Speed stat on Electric Terrain.

1

Swarm

Ups BUG moves in a pinch.

25

Sweet Veil

Prevents itself and ally Pokémon from falling asleep.

8

Swift Swim

Raises SPEED in rain.

39

Symbiosis

The Pokémon can pass an item to an ally.

5

Synchronize

Passes on status problems.

15

Tangled Feet

Raises evasion if the Pokémon is confused.

7

Tangling Hair

Contact with the Pokémon lowers the attacker’s Speed stat.

2

Technician

Powers up the Pokémon’s weaker moves.

18

Telepathy

Anticipates an ally’s attack and dodges it.

21

Teravolt

Moves can be used regardless of Abilities.

2

Thick Fat

Heat-and-cold protection.

25

Tinted Lens

Powers up “not very effective” moves.

9

Torrent

Ups WATER moves in a pinch.

23

Tough Claws

Powers up moves that make direct contact.

6

Toxic Boost

Powers up physical attacks when poisoned.

1

Trace

Copies special ability.

6

Triage

Gives priority to a healing move.

1

Truant

Moves only every two turns.

3

Turboblaze

Moves can be used regardless of Abilities.

2

Unaware

Ignores any change in ability by the foe.

9

Unburden

Raises Speed if a held item is used.

12

Unnerve

Makes the foe nervous and unable to eat Berries.

20

Victory Star

Boosts the accuracy of its allies and itself.

1

Vital Spirit

Prevents sleep.

14

Volt Absorb

Turns electricity into HP.

7

Water Absorb

Changes water into HP.

24

Water Bubble

Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

3

Water Compaction

Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.

2

Water Veil

Prevents burns.

11

Weak Armor

Physical attacks lower Defense and raise Speed.

18

White Smoke

Prevents ability reduction.

2

Wimp Out

The Pokémon cowardly switches out when its HP becomes half or less.

1

Wonder Guard

“Super effective” hits.

1

Wonder Skin

Makes status-changing moves more likely to miss.

5

Zen Mode

Changes the Pokémon’s shape when HP is halved.

2