#171 Lanturn - Details
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
#171
Lanturn
Water
Electric
#171
Lanturn
Light Pokémon
Catch Rate
75
Base Exp
161
Gender Ratio:
0.5% Male
0.5% Female
Egg Groups:
Water 2 Group
Water 2 Group
Pokémon in this group are piscine (fish-like) in appearance.
Abilities:
Illuminate
Volt Absorb
Water Absorb (HA)
Illuminate
Encounter rate increases.
Volt Absorb
Turns electricity into HP.
Water Absorb (HA)
Changes water into HP.
EV Yield:
HP
2
Base Stats:
Base Stat Total
460
HP
125
Atk
58
Def
58
Sp Atk
76
Sp Def
76
Spd
67
Effectiveness
Types
Barely effected by (.25x)
Resistant to (.5x)
Weak to (2x)
- Moves
- Evolutions
- Egg Groups
Evolution
Move
Type
Cat
Pwr
Acc
PP
Swallow
Normal
--
101
10
Power
--
Acc
101
PP
10
Description
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Effect:
The more times the user has performed Stockpile, the more HP is recovered.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
Yes
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ghost
Stockpile
Normal
--
101
20
Power
--
Acc
101
PP
20
Description
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Effect:
Stores energy for use with Spit Up and Swallow.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
Yes
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ghost
Spit Up
Normal
--
100
10
Power
--
Acc
100
PP
10
Description
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Effect:
Power depends on how many times the user performed Stockpile.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Not very effective on (.5x)
Rock
Steel
No effect on (0x)
Ghost
Move Reminder
Move
Type
Cat
Pwr
Acc
PP
Thunder Wave
Electric
--
90
20
Power
--
Acc
90
PP
20
Description
The user launches a weak jolt of electricity that paralyzes the target.
Effect:
Paralyzes opponent.
Affected By:
Protect
Yes
Magic Coat
Yes
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ground
Water Gun
Water
40
100
25
Power
40
Acc
100
PP
25
Description
The target is blasted with a forceful shot of water.
Effect:
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Rock
Ground
Fire
Not very effective on (.5x)
Water
Grass
Dragon
Spit Up
Normal
--
100
10
Power
--
Acc
100
PP
10
Description
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Effect:
Power depends on how many times the user performed Stockpile.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Not very effective on (.5x)
Rock
Steel
No effect on (0x)
Ghost
Electro Ball
Electric
--
100
10
Power
--
Acc
100
PP
10
Description
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Effect:
The faster the user, the stronger the attack.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Water
Flying
Not very effective on (.5x)
Electric
Dragon
Grass
No effect on (0x)
Ground
Swallow
Normal
--
101
10
Power
--
Acc
101
PP
10
Description
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Effect:
The more times the user has performed Stockpile, the more HP is recovered.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
Yes
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ghost
Stockpile
Normal
--
101
20
Power
--
Acc
101
PP
20
Description
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Effect:
Stores energy for use with Spit Up and Swallow.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
Yes
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ghost
Supersonic
Normal
--
55
20
Power
--
Acc
55
PP
20
Description
The user generates odd sound waves from its body that confuse the target.
Effect:
Confuses opponent.
Affected By:
Protect
Yes
Magic Coat
Yes
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
Yes
Effectiveness
Types
No effect on (0x)
Ghost
Eerie Impulse
Electric
--
100
15
Power
--
Acc
100
PP
15
Description
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Effect:
Sharply lowers opponent's Special Attack.
Affected By:
Protect
Yes
Magic Coat
Yes
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ground
Learn Set
Lvl
Move
Type
Cat
Pwr
Acc
PP
12
Bubble Beam
Water
65
100
20
Power
65
Acc
100
PP
20
Description
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Effect:
May lower opponent's Speed.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Rock
Ground
Fire
Not very effective on (.5x)
Water
Grass
Dragon
16
Confuse Ray
Ghost
--
100
10
Power
--
Acc
100
PP
10
Description
The target is exposed to a sinister ray that triggers confusion.
Effect:
Confuses opponent.
Affected By:
Protect
Yes
Magic Coat
Yes
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Normal
20
Spark
Electric
65
100
20
Power
65
Acc
100
PP
20
Description
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Effect:
May paralyze opponent.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
Yes
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Water
Flying
Not very effective on (.5x)
Electric
Dragon
Grass
No effect on (0x)
Ground
24
Charge
Electric
--
101
20
Power
--
Acc
101
PP
20
Description
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Effect:
Raises user's Special Defense and next Electric move's power increases.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
Yes
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ground
30
Discharge
Electric
80
100
15
Power
80
Acc
100
PP
15
Description
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Effect:
May paralyze opponent.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Water
Flying
Not very effective on (.5x)
Electric
Dragon
Grass
No effect on (0x)
Ground
36
Aqua Ring
Water
--
101
20
Power
--
Acc
101
PP
20
Description
The user envelops itself in a veil made of water. It regains some HP every turn.
Effect:
Restores a little HP each turn.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
Yes
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
42
Flail
Normal
--
100
15
Power
--
Acc
100
PP
15
Description
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Effect:
The lower the user's HP, the higher the power.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
Yes
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Not very effective on (.5x)
Rock
Steel
No effect on (0x)
Ghost
48
Take Down
Normal
90
85
20
Power
90
Acc
85
PP
20
Description
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Effect:
User receives recoil damage.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
Yes
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Not very effective on (.5x)
Rock
Steel
No effect on (0x)
Ghost
54
Hydro Pump
Water
110
80
5
Power
110
Acc
80
PP
5
Description
The target is blasted by a huge volume of water launched under great pressure.
Effect:
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Rock
Ground
Fire
Not very effective on (.5x)
Water
Grass
Dragon
TM Set
TM
Move
Type
Cat
Pwr
Acc
PP
TM08
Hyper Beam
Normal
150
90
5
Power
150
Acc
90
PP
5
Description
The target is attacked with a powerful beam. The user can't move on the next turn.
Effect:
User must recharge next turn.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Not very effective on (.5x)
Rock
Steel
No effect on (0x)
Ghost
TM09
Giga Impact
Normal
150
90
5
Power
150
Acc
90
PP
5
Description
The user charges at the target using every bit of its power. The user can't move on the next turn.
Effect:
User must recharge next turn.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
Yes
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Not very effective on (.5x)
Rock
Steel
No effect on (0x)
Ghost
TM14
Thunder Wave
Electric
--
90
20
Power
--
Acc
90
PP
20
Description
The user launches a weak jolt of electricity that paralyzes the target.
Effect:
Paralyzes opponent.
Affected By:
Protect
Yes
Magic Coat
Yes
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ground
TM16
Screech
Normal
--
85
40
Power
--
Acc
85
PP
40
Description
An earsplitting screech harshly lowers the target's Defense stat.
Effect:
Sharply lowers opponent's Defense.
Affected By:
Protect
Yes
Magic Coat
Yes
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
Yes
Effectiveness
Types
No effect on (0x)
Ghost
TM21
Rest
Psychic
--
101
10
Power
--
Acc
101
PP
10
Description
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Effect:
User sleeps for 2 turns, but user is fully healed.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
Yes
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Dark
TM24
Snore
Normal
50
100
15
Power
50
Acc
100
PP
15
Description
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Effect:
Can only be used if asleep. May cause flinching.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
Yes
Effectiveness
Types
Not very effective on (.5x)
Rock
Steel
No effect on (0x)
Ghost
TM25
Protect
Normal
--
101
10
Power
--
Acc
101
PP
10
Description
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Effect:
Protects the user, but may fail if used consecutively.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ghost
TM27
Icy Wind
Ice
55
95
15
Power
55
Acc
95
PP
15
Description
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Effect:
Lowers opponent's Speed.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Ground
Dragon
Flying
Grass
Not very effective on (.5x)
Water
Fire
Ice
Steel
TM31
Attract
Normal
--
100
15
Power
--
Acc
100
PP
15
Description
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Effect:
If opponent is the opposite gender, it's less likely to attack.
Affected By:
Protect
Yes
Magic Coat
Yes
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ghost
TM33
Rain Dance
Water
--
101
5
Power
--
Acc
101
PP
5
Description
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Effect:
Makes it rain for 5 turns.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
TM35
Hail
Ice
--
101
10
Power
--
Acc
101
PP
10
Description
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Effect:
Non-Ice types are damaged for 5 turns.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
TM36
Whirlpool
Water
35
85
15
Power
35
Acc
85
PP
15
Description
The user traps the target in a violent swirling whirlpool for four to five turns.
Effect:
Traps opponent, damaging them for 4-5 turns.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Rock
Ground
Fire
Not very effective on (.5x)
Water
Grass
Dragon
TM39
Facade
Normal
70
100
20
Power
70
Acc
100
PP
20
Description
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Effect:
Power doubles if user is burned, poisoned, or paralyzed.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
Yes
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Not very effective on (.5x)
Rock
Steel
No effect on (0x)
Ghost
TM45
Dive
Water
80
100
10
Power
80
Acc
100
PP
10
Description
Diving on the first turn, the user floats up and attacks on the next turn.
Effect:
Dives underwater on first turn, attacks on second turn.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
Yes
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Rock
Ground
Fire
Not very effective on (.5x)
Water
Grass
Dragon
TM52
Bounce
Flying
85
85
5
Power
85
Acc
85
PP
5
Description
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Effect:
Springs up on first turn, attacks on second. May paralyze opponent.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
Yes
Makes Contact
Yes
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Fighting
Bug
Grass
Not very effective on (.5x)
Rock
Electric
Steel
TM55
Brine
Water
65
100
10
Power
65
Acc
100
PP
10
Description
If the target's HP is half or less, this attack will hit with double the power.
Effect:
Power doubles if opponent's HP is less than 50%.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Rock
Ground
Fire
Not very effective on (.5x)
Water
Grass
Dragon
TM76
Round
Normal
60
100
15
Power
60
Acc
100
PP
15
Description
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Effect:
Power increases if teammates use it in the same turn.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
Yes
Effectiveness
Types
Not very effective on (.5x)
Rock
Steel
No effect on (0x)
Ghost
TM80
Volt Switch
Electric
70
100
20
Power
70
Acc
100
PP
20
Description
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Effect:
User must switch out after attacking.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Water
Flying
Not very effective on (.5x)
Electric
Dragon
Grass
No effect on (0x)
Ground
TM93
Eerie Impulse
Electric
--
100
15
Power
--
Acc
100
PP
15
Description
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Effect:
Sharply lowers opponent's Special Attack.
Affected By:
Protect
Yes
Magic Coat
Yes
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ground
TR Set
TR
Move
Type
Cat
Pwr
Acc
PP
TR03
Hydro Pump
Water
110
80
5
Power
110
Acc
80
PP
5
Description
The target is blasted by a huge volume of water launched under great pressure.
Effect:
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Rock
Ground
Fire
Not very effective on (.5x)
Water
Grass
Dragon
TR04
Surf
Water
90
100
15
Power
90
Acc
100
PP
15
Description
The user attacks everything around it by swamping its surroundings with a giant wave.
Effect:
Hits all adjacent Pokémon.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Rock
Ground
Fire
Not very effective on (.5x)
Water
Grass
Dragon
TR05
Ice Beam
Ice
90
100
10
Power
90
Acc
100
PP
10
Description
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Effect:
May freeze opponent.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Ground
Dragon
Flying
Grass
Not very effective on (.5x)
Water
Fire
Ice
Steel
TR06
Blizzard
Ice
110
70
5
Power
110
Acc
70
PP
5
Description
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Effect:
May freeze opponent.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Ground
Dragon
Flying
Grass
Not very effective on (.5x)
Water
Fire
Ice
Steel
TR08
Thunderbolt
Electric
90
100
15
Power
90
Acc
100
PP
15
Description
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Effect:
May paralyze opponent.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Water
Flying
Not very effective on (.5x)
Electric
Dragon
Grass
No effect on (0x)
Ground
TR09
Thunder
Electric
110
70
10
Power
110
Acc
70
PP
10
Description
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Effect:
May paralyze opponent.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Water
Flying
Not very effective on (.5x)
Electric
Dragon
Grass
No effect on (0x)
Ground
TR12
Agility
Psychic
--
101
30
Power
--
Acc
101
PP
30
Description
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Effect:
Sharply raises user's Speed.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
Yes
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Dark
TR16
Waterfall
Water
80
100
15
Power
80
Acc
100
PP
15
Description
The user charges at the target and may make it flinch.
Effect:
May cause flinching.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
Yes
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Rock
Ground
Fire
Not very effective on (.5x)
Water
Grass
Dragon
TR17
Amnesia
Psychic
--
101
20
Power
--
Acc
101
PP
20
Description
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Effect:
Sharply raises user's Special Defense.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
Yes
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Dark
TR20
Substitute
Normal
--
101
10
Power
--
Acc
101
PP
10
Description
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
Effect:
Uses HP to creates a decoy that takes hits.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
Yes
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ghost
TR26
Endure
Normal
--
101
10
Power
--
Acc
101
PP
10
Description
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Effect:
Always left with at least 1 HP, but may fail if used consecutively.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ghost
TR27
Sleep Talk
Normal
--
101
10
Power
--
Acc
101
PP
10
Description
While it is asleep, the user randomly uses one of the moves it knows.
Effect:
User performs one of its own moves while sleeping.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ghost
TR80
Electro Ball
Electric
--
100
10
Power
--
Acc
100
PP
10
Description
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Effect:
The faster the user, the stronger the attack.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Water
Flying
Not very effective on (.5x)
Electric
Dragon
Grass
No effect on (0x)
Ground
TR84
Scald
Water
80
100
15
Power
80
Acc
100
PP
15
Description
The user shoots boiling hot water at its target. This may also leave the target with a burn.
Effect:
May burn opponent.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Rock
Ground
Fire
Not very effective on (.5x)
Water
Grass
Dragon
TR86
Wild Charge
Electric
90
100
15
Power
90
Acc
100
PP
15
Description
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Effect:
User receives recoil damage.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
Yes
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Water
Flying
Not very effective on (.5x)
Electric
Dragon
Grass
No effect on (0x)
Ground
TR92
Dazzling Gleam
Fairy
80
100
10
Power
80
Acc
100
PP
10
Description
The user damages opposing Pokémon by emitting a powerful flash.
Effect:
Hits all adjacent opponents.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Dark
Fighting
Dragon
Not very effective on (.5x)
Poison
Fire
Steel
Egg Moves
Move
Type
Cat
Pwr
Acc
PP
Water Pulse
Water
60
100
20
Power
60
Acc
100
PP
20
Description
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Effect:
May confuse opponent.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Rock
Ground
Fire
Not very effective on (.5x)
Water
Grass
Dragon
Mist
Ice
--
101
30
Power
--
Acc
101
PP
30
Description
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Effect:
User's stats cannot be changed for a period of time.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
Yes
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Soak
Water
--
100
20
Power
--
Acc
100
PP
20
Description
The user shoots a torrent of water at the target and changes the target's type to Water.
Effect:
Changes the target's type to water.
Affected By:
Protect
Yes
Magic Coat
Yes
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Psybeam
Psychic
65
100
20
Power
65
Acc
100
PP
20
Description
The target is attacked with a peculiar ray. This may also leave the target confused.
Effect:
May confuse opponent.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Poison
Fighting
Not very effective on (.5x)
Psychic
Steel
No effect on (0x)
Dark
Max Moves
Move
Type
Cat
Pwr
Acc
PP
Max Strike
Normal
/
—
101
10
Power
--
Acc
101
PP
10
Description
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Effect:
Normal type Dynamax move. Lowers the target's Speed.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Not very effective on (.5x)
Rock
Steel
No effect on (0x)
Ghost
Max Lightning
Electric
/
—
101
10
Power
--
Acc
101
PP
10
Description
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Effect:
Electric type Dynamax move. Summons Electric Terrain.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Water
Flying
Not very effective on (.5x)
Electric
Dragon
Grass
No effect on (0x)
Ground
Max Guard
Normal
/
—
101
10
Power
--
Acc
101
PP
10
Description
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Effect:
Status category Dynamax move. Protects the user.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
No effect on (0x)
Ghost
Max Mindstorm
Psychic
/
—
101
10
Power
--
Acc
101
PP
10
Description
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Effect:
Psychic type Dynamax move. Summons Psychic Terrain.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Poison
Fighting
Not very effective on (.5x)
Psychic
Steel
No effect on (0x)
Dark
Max Hailstorm
Ice
/
—
101
10
Power
--
Acc
101
PP
10
Description
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Effect:
Ice type Dynamax move. Summons hail.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Ground
Dragon
Flying
Grass
Not very effective on (.5x)
Water
Fire
Ice
Steel
Max Starfall
Fairy
/
—
101
10
Power
--
Acc
101
PP
10
Description
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Effect:
Fairy type Dynamax move. Summons Misty Terrain.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Dark
Fighting
Dragon
Not very effective on (.5x)
Poison
Fire
Steel
Max Geyser
Water
/
—
101
10
Power
--
Acc
101
PP
10
Description
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Effect:
Water type Dynamax move. Summons heavy rain.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Rock
Ground
Fire
Not very effective on (.5x)
Water
Grass
Dragon
Max Airstream
Flying
/
—
101
10
Power
--
Acc
101
PP
10
Description
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Effect:
Flying type Dynamax move. Raises the team's Speed.
Affected By:
Protect
Yes
Magic Coat
No
Snatch
No
Gravity
No
Makes Contact
No
Punching Move
No
Biting Move
No
Sound Move
No
Effectiveness
Types
Super effective on (2x)
Fighting
Bug
Grass
Not very effective on (.5x)
Rock
Electric
Steel
170
Chinchou
Water
Electric
Level up to 27
Water 2 Group
